Top 10k strings from Wizard's Warriors, The (1983)(Mastertronic)[re-release].tap
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /
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8 LD HL,+23697 8 LD BC,+576 7 LD A,(IX+0) 7 CALL SETAT 6 RES 0,(HL) 6 LD A,(IX+1) 5 LD (-17962),A 5 CALL CLTOP 4 LD HL,+23695 4 LD B,(IX+8) 4 LD A,(IX+2) 4 LD A,(IX+10) 4 LD (IX+8),A 4 LD (IX+7),A 4 JR Z MVMO2 4 JR Z KEMDR 4 JR Z FNDDR 4 CALL GTKEY 4 " " 4 3 LD HL,SCNOW+4 3 LD A,(MESS) 3 LD (5C8D),A 3 LD (+23606),HL 3 JR Z MVMOO 3 CALL PRNTAB 2 SET 0,(HL) 2 LD HL,SCNOW+3 2 LD HL,SCNOW 2 LD HL,MESTB+9 2 LD HL,CLRTB 2 LD DE,LNTAB 2 LD DE,FFFF 2 LD DE,0101 2 LD C,(IX+7) 2 LD BC,1B00 2 LD BC,0033 2 LD A,(NEWST) 2 LD A,(MANX) 2 LD (WHICH),A 2 LD (HL)," " 2 LD (CFLAG),A 2 LD (+23658),A 2 JR Z MVMOD 2 JR NZ MVMO2 2 JR NZ MOVMS 2 JR C ENDMS 2 JP Z MVMO2 2 CALL PRNCH 2 CALL POINT 2 8C 8C 8C 8D 8A 2 8C 8C 8C 8C 88 2 85 8E 8C 8C 8C 8C 2 85 8B 83 83 83 83 2 85 8A FD 10 7 "0000000" 2 84 8C 8C 8C 8C 8C 2 83 83 83 87 8A 2 83 83 83 83 82 2 81 83 83 83 83 83 2 "FROM " 0D 0D 1 ~z|xxxxxx> 1 }xxxxxxxxx| 1 |<<<<<<<<<>?> 1 xxxxxxxx|? 1 s 1 pk:da<<2da# 1 pk:da<<2da 1 p$p,p,p4p4p<p<pDpDpLp 1 c:ta=(=2ta: 1 ZENDR DEC BC 1 YOUR WARRIOR DO YOU WISH TO USE 1 YENDR LD A,0 1 YDIIDI`4!9 1 XENDR LD BC,0 1 WIZARD'S WARRIORS 1 WIZARD _ 1 WIZ 1 WHICH=6171 1 WHICH METHOD OF CONTROL OF 1 TO MOVE UP USE KEYS FROM 1 TO MOVE RIGHT USE X OR C 1 TO MOVE LEFT USE EITHER THE 1 TO MOVE DOWN USE KEYS FROM 1 TO FIRE THE GUN USE KEYS FROM 1 TITLE=6F14 1 THIS CRYPT DOUBLE SCORE 1 TEMP1 DEC BC 1 TEMP LD BC,0 1 STICK=6181 1 SETIT CALL SET5 1 SETAT LD HL,+22528 1 SETA1 LD (HL),E 1 SET5 PUSH HL 1 SET4 PUSH HL 1 SET2S=6B72 1 SET2 PUSH HL 1 SET1S=6B60 1 SET1 PUSH HL 1 SCTB1 16 0 0 10 5 1 SCTAB 16 12 0 10 5 1 SCORF LD A,(HL) 1 SCORE PUSH HL 1 SCORD LD A,16 1 SCORC SUB +10 1 SCORB LD A,(HL) 1 SCORA LD A,(NWDSR) 1 SCOR4 LD E,2 1 SCOR3 CP 4 1 SCOR2 CP 3 1 SCOR1 CP 2 1 SCNOW=618A 1 SCHI= 6191 1 SBOXS CALL SET1 1 ROUND=6173 1 REDMS 16 9 7 1 RAD2 LD A,(CFLAG) 1 QUEST "DO YOU WANT INSTRUCTION" 1 QRWXWXFijWXde 1 QENDR LD E,5 1 PRT6 RST 10 1 PRT5 CALL SET5 1 PRT4 LD A,(HL) 1 PRT3 POP BC 1 PRT2 LD A,(HL) 1 PRT1 ADD HL,DE 1 PRNCH=705A 1 PRMES PUSH HL 1 PRESS ANY KEY TO PLAY AGAIN 1 PREPARE FOR BATTLE> 1 PLTMS LD C,(IX+7) 1 OVEMS 16 5 0A 1 OPUVUVEghUVbc 1 OPSHT=6188 1 ODSCR=6185 1 NWDSR=6186 1 MY= 6163 1 MX= 6164 1 MVMOZ LD A,(MANY) 1 MVMOL LD IX,BSTDR 1 MVMOD LD A,1 1 MVMOC LD A,(MANY) 1 MVMOB LD L,(IX+7) 1 MVMOA LD A,(IX+8) 1 MVMO4 LD A,(IX+5) 1 MVMO3 PUSH BC 1 MVMO2 ADD IX,DE 1 MVMO1 LD A,R 1 MV5 LD C,(IX+7) 1 MV3 CP 3 1 MV2 CP 2 1 MV1 CP 1 1 MOVMS=690F 1 MOVMS LD A,(IX+5) 1 MNSTSTDMfST`a 1 MESTB " CRYPT 1 " 1 MESS= 6184 1 MENLF=6174 1 MASTERTRONIC 1 MANY= 6166 1 MANX= 6165 1 MANML LD IX,MANX 1 LD(+23606),HL 1 LD IX,BSTDR 1 LD HL,SCTB1 1 LD HL,SCTAB 1 LD HL,SCHI 1 LD HL,QUEST 1 LD HL,OVEMS 1 LD HL,MESTB+6 1 LD HL,MESTB 1 LD HL,KYTB2 1 LD HL,KEYTB 1 LD HL,JOYTB 1 LD HL,DBSMS 1 LD HL,CRTMS 1 LD HL,BONMS 1 LD HL,-9472 1 LD HL,-15791 1 LD HL,-14255 1 LD HL,-13487 1 LD HL,+15360 1 LD DE,SCNOW 1 LD C,(IX+8) 1 LD BC,FEFE 1 LD BC,7FFE 1 LD BC,-4098 1 LD BC,-2050 1 LD A,(NWDSR) 1 LD A,(IX+9) 1 LD A,(IX+7) 1 LD A,(IX+6) 1 LD A,(IX+5) 1 LD A,(IX+11) 1 LD A,(DELFG) 1 LD A,(CURSD) 1 LD A,(-17962) 1 LD A,(+23728) 1 LD (STICK),A 1 LD (OPSHT),A 1 LD (ODSCR),A 1 LD (NWDSR),A 1 LD (NEWST),A 1 LD (IY+68),0 1 LD (IY+67),+102 1 LD (IX+9),0 1 LD (IX+6),A 1 LD (IX+5),1 1 LD (IX+5),0 1 LD (HL),+48 1 LD (HL),"1" 1 LD (DELFG),A 1 LD (DEDFG),A 1 LD (CHR),A 1 LD (BSLFT),A 1 KYTB2 " PRESS ANY KEY TO " 1 KEYTB "TO MOVE LEFT USE EITHER" 1 KEYS LD HL,NEWDR 1 KEMPS CP 1 1 KEMDR LD (NEWDR),A 1 KEGUN LD (FIRE),A 1 JR Z SCORB 1 JR Z PLTMS 1 JR Z MVMOC 1 JR Z MVMOA 1 JR Z MVMO3 1 JR Z JOYS5 1 JR Z JOYS2 1 JR Z INST4 1 JR Z GENNW 1 JR Z ENDRY 1 JR Z ENDRW 1 JR Z DISL8 1 JR Z DISL2 1 JR NZ ZENDR 1 JR NZ YENDR 1 JR NZ XENDR 1 JR NZ TEMP1 1 JR NZ SETA1 1 JR NZ SCORB 1 JR NZ SCOR4 1 JR NZ SCOR3 1 JR NZ SCOR2 1 JR NZ SCOR1 1 JR NZ PRT3 1 JR NZ PRT2 1 JR NZ MVMOZ 1 JR NZ MVMOO 1 JR NZ MVMOB 1 JR NZ MVMO3 1 JR NZ KEYS 1 JR NZ KEYDR 1 JR NZ KEMPS 1 JR NZ KEGUN 1 JR NZ JOYS7 1 JR NZ JOYS6 1 JR NZ INST2 1 JR NZ GTKEY 1 JR NZ GENDN 1 JR NZ GEN3 1 JR NZ GEN2 1 JR NZ GEN1 1 JR NZ GAMEB 1 JR NZ GAMEA 1 JR NZ GAME4 1 JR NZ ENDRS 1 JR NZ ENDRQ 1 JR NZ ENDRI 1 JR NZ ENDRB 1 JR NZ ENDRA 1 JR NZ ENDR3 1 JR NZ ENDR1 1 JR NZ ENDMS 1 JR NZ DISL9 1 JR NZ CLTO1 1 JR NC SCORC 1 JR NC JOYS2 1 JR NC GTKEY 1 JR NC ENDMS 1 JR C JOYS2 1 JR C GAME3 1 JR C DISLC 1 JP NZ MVMO4 1 JP NZ MVMO2 1 JP NZ ENDMS 1 JOYTB "WHICH METHOD OF CONTROL" 1 JOYST LD A,6 1 JOYS7 LD HL,KYTB2 1 JOYS6 DJNZ JOYS6 1 JOYS5 LD BC,8 1 JOYS4 LD A,(HL) 1 JOYS2 CALL GTKEY 1 JOYS1 LD A,(HL) 1 INSTA LD A,(HL) 1 INST4 POP HL 1 INST3 LD A,(HL) 1 INST2 RST 10 1 INST1 LD A,(HL) 1 INST LD A,5 1 INM1 PUSH BC 1 INC (IX+8) 1 INC (IX+7) 1 H TO ENTER 1 GUN LD (FIRE),A 1 GTKEY CALL 028E 1 GGGGGGGGGGGG 1 GETDR LD A,(STICK) 1 GENNW LD A,1 1 GENDN LD A,(IX+2) 1 GEN3 CP 3 1 GEN2 CP 2 1 GEN1 CP 1 1 GAMER LD A,(HL) 1 GAMEB DEC BC 1 GAMEA LD BC,0 1 GAME9 LD A,"0" 1 GAME5 LD A,(DE) 1 GAME4 POP HL 1 GAME3 POP HL 1 GAME2 LD A,(DE) 1 GAME1 LD A,(HL) 1 GAME LD E,5 1 GAME LD E,0 1 FNDDR LD (NEWDR),A 1 FKLQRWX]^ de 1 FFFFFFFFFFFFFFFFFFF 1 FFFFFFFFFFFFFFF 1 ENDRZ LD A,(HL) 1 ENDRY LD A,(ROUND) 1 ENDRX LD A,(HL) 1 ENDRW LD HL,MENLF 1 ENDRS LD HL,REDMS 1 ENDRQ DEC BC 1 ENDRP LD A,(HL) 1 ENDRK LD A,(HL) 1 ENDRI LD BC,0 1 ENDRD LD A,(ODSCR) 1 ENDRB DEC BC 1 ENDRA LD BC,0 1 ENDR3 INC A 1 ENDR2 LD A,(HL) 1 ENDR1 LD (HL),A 1 ENDMS LD (IX+9),1 1 EIJOPUV\9 bc 1 EGGGGGGGEFE 1 EEEEEEEEEEEEEEEEEEEEE 1 EEEEEEEEEEEBBBEEE 1 EEEEEEEEEEEBBBBEEEEE 1 EEEEEEEEEEBBBBBEEEEEEEEEEE 1 EEEEEEEEEE 1 EEEEEEEEBBBEEEEEEB 1 EEEEEEEEBBBBEEFF 1 EEEEEEEBBEEEEEEEEEEEE 1 EEEEEECCEEEECCEEEEEEEEEEEBBBEEEEEEEE 1 DO YOU WANT INSTRUCTIONS (Y/N)?> 1 DJNZ SCORF 1 DJNZ INSTA 1 DJNZ GAMER 1 DJNZ GAME9 1 DJNZ GAME5 1 DJNZ GAME2 1 DJNZ GAME1 1 DJNZ ENDRZ 1 DJNZ ENDRX 1 DJNZ ENDRP 1 DJNZ ENDRK 1 DJNZ DISL4 1 DJNZ DISL1 1 DISLF LD A,(MENLF) 1 DISLC LD E,A 1 DISLA RST 10 1 DISL9 LD A," " 1 DISL4 PUSH BC 1 DISL3 INC D 1 DISL2 CP 6 1 DISL1 CALL SET1S 1 DGHMNSTZ[_`a 1 DEDFG=6176 1 DEC (IX+8) 1 DEC (IX+7) 1 DDDDDDDDDDDDDDDDDDDDF 1 DDDDDDDDDDDDDDDDDDDDD 1 DBSMS 16 4 4 1 CRTMS 16 1 0 10 6 1 CRGHT CALL SET5 1 CLTOP LD A,16 1 CLTO1 LD A," " 1 CLRTB 16 12 0B 1 CLEAN=63E4 1 CFLAG=6172 1 CAPS SHIFT OR Z KEY 1 CALL TITLE 1 CALL SETIT 1 CALL SET2S 1 CALL MOVMS 1 C Y C 1 C 1 BSTDR=6198 1 BONUS PLAYER AWARDED 1 BONMS 16 0F 6 1 B TO SPACE 1 AcUIAAAAAAaQIECA>AAAAAA>~AAA~@@@>AAAIEC>~AAA~DBA>@@> 1 AAA~AA~AAA~>A@@@@A>|BAAAAB| 1 AAAIII*6A" 1 AAAAAAA>AAAAA" 1 AAA>BDHpHDBA@@@@@@@ 1 AA>>A@~AAA> 1 @@~@@@@>A@@GAA>AAA 1 >AA>AAA>>AAA> 1 >>>>>>@@@@@@@@? 1 > Your mission is to invade the domain of the wicked Wizard of Cinslair and do battle with his minions. You will enter his realm at thefirst level. The crypts in the first level have plenty of hiding places, but if you manageto survive these early crypts in later stages bigger and more tricky areas await, namely the Coliseum and the Abyss!!! 1 8xxxxxxxxxxxxy 1 8A 16 15 15 1 8A 16 15 0 1 899999999999 1 89999999999 1 2ya:xa<2xa 1 2ua:wa=2wa( 1 2ua2na2va2xa2 1 16 12 15 10 2 1 16 0 15 10 2 1 10 5 FC 85 1 10 2 FC 85 1 00000000000000 1 000000000000 1 #"a\"c\"e\ 1 "YOUR WARRIOR DO YOU " 1 "Y TO P" 0D 0D 0D 1 "WIZARD'S WARRIORS " 7F 1 "WISH TO USE" 0D 0D 0D 0D 1 "TO MOVE UP USE KEYS " 1 "TO MOVE RIGHT USE X OR " 1 "TO MOVE DOWN USE KEYS " 1 "TO FIRE THE GUN USE KEY" 1 "THIS CRYPT DOUBLE SCORE" 1 "S FROM" 0D 0D 1 "S (Y/N)?" 1 "PRESS ANY KEY TO PLAY" 1 "PREPARE FOR BATTLE" 1 "H TO ENTER" 0D 0D 1 "GAME OVER" 1 "DOUBLE SCORE" 1 "CONTINUE" FF 1 "CAPS SHIFT OR Z KEY" 0D 1 "BONUS PLAYER AWARDED" 1 "B TO SPACE" 0D 0D 1 "ABERSOFT " FD "1983" 1 " THE" 0D 0D 1 " THE WIZARD " 1 " THE EAGLE " 1 " THE ABYSS " 1 " PRESS A B OR C" FF 1 " C THE KEYBOARD" 1 " B KEMPSTON JOYSTICK" 1 " A AGF JOYSTICK" 0D 0D 1 " ESCAPED " 1 " COLISEUM " 1 PRESS A B OR C 1 Dump from addr 1 CRYPT 1 THE EAGLE THE WIZARD THE ABYSS COLISEUM DOUBLE SCORE ESCAPED 1 C THE KEYBOARD 1 B KEMPSTON JOYSTICK 1 A AGF JOYSTICK 1 PRESS ANY KEY TO CONTINUE 1 [ [ \\] ] ^^ `^] ^a [] b\ [\c^^\\][][! 1 The enemies are always visible on the radar at the bottom of the screen. After you have dispatched the warriors, the magic Eagle appears. If you can kill him there are double pointsin the next crypt. Sometimes after the Eagle has been killed the Wizard himself appears teleporting frantically round the Crypt hurling Magic Bolts atyou. Your only weapon besides your wits and agility is your laser rifle. 1 The crypts also get harder in the following manner. There are three types of Warrior in the Crypts. The blue type that is always visible, and the yellow and white types that are mostly immaterial. In the first crypt only one each of the immaterial warriors appears, but by the sixth crypt there are six of each. No more than six at a time thankfully. 1 Accuracy with the rifle is needed at all times. Shooting a warriors rifle or backpack maynot kill him. Points available are 100 points Blue Warrior 200 points Yellow Warrior 500 points White Warrior 1000 points Magic Eagle 2000 points The Wizard GOOD LUCK! 1